display memory - meaning and definition. What is display memory
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What (who) is display memory - definition

PORTION OF RAM CONTAINING A BITMAP THAT DRIVES A VIDEO DISPLAY
Frame buffer; Frame Buffer; Display memory; Frame-buffer; Digital frame store; Screen buffer; Off-screen buffer; Regen buffer; Regeneration buffer; Frame buffers; Video buffer; /dev/fb0
  • SWAC]] Williams tube CRT in 1951
  • Sun TGX Framebuffer

Displaying         
  • Sexual display by a ''[[Megaselia]]'' female.
  • Male mountain gorilla
SET OF RITUALIZED BEHAVIOURS THAT ENABLE AN ANIMAL TO COMMUNICATE TO OTHER ANIMALS ABOUT SPECIFIC STIMULI
Tournament species; Display behavior; Display Behaviour; Display behaviour; Social display; Displaying; Display structure; Display behaviors; Intraspecific display; Visual display; Display structures
·p.pr. & ·vb.n. of Display.
Display PostScript         
ON-SCREEN DISPLAY SYSTEM
Display postscript; Display Postscript; Display ps
An extended form of PostScript permitting its interactive use with bitmap displays.
Replay Protected Memory Block         
Draft:Replay Protected Memory Block
A Replay Protected Memory Block (RPMB) is provided as a means for a system to store data to the specific memory area in an authenticated and replay protected manner, and can only be read and written via successfully

Wikipedia

Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.

In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. Screen buffers should be distinguished from video memory. To this end, the term off-screen buffer is also used.

The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8-bit palettized, 16-bit high color and 24-bit true color formats. An additional alpha channel is sometimes used to retain information about pixel transparency. The total amount of memory required for the framebuffer depends on the resolution of the output signal, and on the color depth or palette size.